Titulo Estágio
Game Development with Wearable Glove Input
Áreas de especialidade
Sistemas Inteligentes
Engenharia de Software
Local do Estágio
Department of Electrical Engineering, University of Coimbra
Enquadramento
Accurate monitoring of human body joints and posture plays a vital role across numerous fields, from healthcare to industry. Wearable gloves equipped with strain sensors (capable of capturing hand and finger movements) allow users to interact with digital systems in a more natural and immersive way.
Games that use input from such gloves open up a wide range of possibilities beyond traditional entertainment, enabling immersive VR experiences and supporting applications in education, medical training, physical rehabilitation, and even industrial or military simulations. By integrating motion tracking into interactive game environments, these systems can enhance engagement, facilitate motor learning, and provide real-time feedback.
Objetivo
The main goal of this project is to develop a game that uses a wearable glove (already developed) as the main input device. The glove tracks hand and finger movements using strain sensors. The student can choose the kind of game he/she wants to create, whether for VR, rehab, education, or another purpose, as long as it demonstrates how the glove can be used to control and interact with the game.
Plano de Trabalhos - Semestre 1
1) Research the state of the art in wearable-based gaming
2) Acquisition of data from the sensors of the glove on the game engine
3) Create a demo of a 3D visualization of a hand using the data from the sensors in the glove.
4) Create a graphical visualization of the sensors and real-time recording to a database.
To note that the glove and electronics are already developed. The hardware-related tasks will be performed by other researchers in the group.
Plano de Trabalhos - Semestre 2
1) Develop, test and validate the game
2) Add features such as multiple difficulty levels to improve user engagement
3) Perform testing and validation, including usability testing with real users, and refine the game based on feedback.
Condições
The student should have good programming skills. Some previous experience on game platforms will be valued.
Observações
Soft and Printed Microelectronics Laboratory (SPM Lab) of ISR-UC has close collaborations with Carnegie Mellon University in the areas related with soft electronics, soft hands, Tactile sensing, Human Machine Interaction, novel interactive concepts, and is constantly looking for talented students to join the team.
In the Laboratory you find an excellent range of prototyping equipment, including four different 3D printers, Laser cutting Machine, Polymer processing equipment for casting sculptures and sensors, a wide range of electronics hardware for human machine interaction.
Students are welcome to visit the lab and the hardware before making a decision. Just send an email to mahmoud@isr.uc.pt
Orientador
Mahmoud Tavakoli
mahmoud@isr.uc.pt 📩