Colocações MEI 2012/2013

DEI - FCTUC
Gerado a 2024-04-28 23:47:24 (Europe/Lisbon).
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Titulo Estágio

Dynamic Soundscape Composition in Game Contexts

Área Tecnológica

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Enquadramento

Game Sound Design is an area GSI has invested significantly in the past years having developed a Pattern Language for Sound Design in Games (www.soundingames.com). Sound Design is a hard task in sequential media like cinema. In digital games it is made even harder by the fact that sound composition needs to be considered in the interactive context that is open to redefinition by player actions.
Current engine support for sound mostly focus on sound play and mixing techniques, possibly considering positioning and specificity of several sound sources as well effects that change over time. Game programmers need to manually control each sound source, setting its play timing and modifications according to what’s happening in the game scenario.
Sound Design is a technique that focus at a higher level and considers which sound elements serve each semantic purpose, as well as how these should be combined to produce desired effects. Soundscape design is a set of concepts and methodologies that try to support a holistic perspective of sound design in context and has been the foundation for developing the pattern language. It this project we intent to develop game engine support for developers to approach the problem of sound in games using these concepts, enabling experimentation of solutions for the problem of dynamic soundscape composition in games.

Objetivo

This project follows a Design Research approach, and will aim at the design and prototyping of a dynamic soundscape composition solution resulting in:
a) a soundscape specification language definition for gaming contexts;
b) a systematization for a dynamic composition technique in games;
c) a run-time dynamic composition module for a game engine;
To achieve this we propose to adapt an existing open source engine for experimentation in a project on game design and gameplay evaluation target at Android/iOS platforms.

Plano de Trabalhos - Semestre 1

A1. (M1-M3) State of the art research - research and document the relevant SoA, publications and software review, for the study of the problem at hand;
A2. (M2 - M3) Detailed proposal - detailed characterization of the problem to be solved stating specific goals and requirements, assumptions and milestones for the rest of the project;
A3. (M3 - M4) Initial Design - identification of quality attributes, and architectural drivers and initial design for the proposed solution, including interaction models and user interface draft

Plano de Trabalhos - Semestre 2

A4. (M5 - M10) Prototyping - implementation and testing of a working prototype, tuning or corrections based on evaluation results
A5. (M9) Evaluation - definition of evaluation criteria and method, performance or evaluation and analysis of results
A6. (M10 - M11) Statement of Learning - production of paper/thesis with process report and reflection on knowledge production

Condições

O estágio será realizado em laboratório no DEI.

Observações

O estágio será realizado em laboratório no DEI.

Orientador

Licínio Roque
lir@dei.uc.pt 📩