Propostas de Estágio 2011/2012

DEI - FCTUC
Gerado a 2024-04-29 16:42:21 (Europe/Lisbon).
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Titulo Estágio

Augmented Reality Games - Interactive Membranes

Área Tecnológica

Interação com o Utilizador

Local do Estágio

IPN e CISUC

Enquadramento

Several "Play Theory" social experiments and other Alternate Reality Games have revealed that human behavior can be channeled to a better experience though invitations to play. It is our purpose in this project to explore the realm of possibility opened when we consider game design in the context of augmented reality through mobile technologies.
In this project we want to extend previous work on the design of a Pervasive Games platform based on augmented reality techniques that use mobile devices (smart phones, pods or pads), QR tagging, positioning and orientation, together with other contextual services (time of day, weather, temperature, social vicinity, ongoing activities, etc.) to enable quick design and deployment of game play in real space.
The mobile device can become a metamorphic object assuming functions such as of a "prompt", a "tricorder", a "magnifying glass", a "time machine", a "telescope", an "astrolabe", a "papyrus", by overloading any virtual object or interface relevant for gameplay.  
Current architecture under development provides a mobile interface (on Android or iPhone) that enables game exploration in open contexts, coupled with an online service for game editing and management of shared game context, as well as the end-user annotation and extension with other contextually relevant proposals and links.

Objetivo

This project follows a Design Research approach, and will aim at a proof of concept for a general purpose touch interface technology, based on a metaphor of interactive membranes, to enable rapid prototyping of new game interfaces while taking advantage of the already existing working prototype and multiplayer service infrastructure.
Realização de testes de campo no âmbito de projecto em curso.

Plano de Trabalhos - Semestre 1

A1. (M1-M3) State of the art research - research and document the relevant SoA, publications and software review in mobile touch interfaces and augmented reality techniques on mobile devices;
A2. (M2 - M3) Detailed proposal - Detailed characterization of the problem to be solved stating specific goals and requirements, assumptions and milestones for the rest of the project;
A3. (M3 - M4) Initial Design - Identification of quality attributes, and architectural drivers and initial design for the proposed solution, including interaction models and user interface draft

Plano de Trabalhos - Semestre 2

A4. (M5 - M10) Prototyping - implementation and testing of a working prototype, tunning or corrections based on evaluation results
A5. (M9) Evaluation - definition of evaluation criteria and method, performance or evaluation and analysis of results
A6. (M10 - M11) Statement of Learning - production of paper/thesis with process report and reflection on knowledge production

Condições

Projecto em colaboração com o núcleo de investigação em jogos no DEI. Selecção de candidatos dependente de entrevista.

Orientador

Ana Almeida
asa@tapestrysoftware.com 📩