Titulo Estágio
Science4Pandemics Serious Game Design - Learning Analytics
Local do Estágio
CISUC
Enquadramento
Context and Goals
The Science4Pandemics (S4P) aims to create a serious game platform for engaging young citizens in learning about pandemics, while also engaging them as citizen scientists in research activities. A game-based learning strategy aims to ensure that the educational process is efficient and engaging. This can be achieved by exploiting game designs that empower young and older citizens through meaningful scenarios of everyday life and building on behavior change theories.
Learning goals to be addressed in this game design project:
LO1: Knowledge of the cycle of infectious diseases.
LO2: Knowledge of the basic biology and clinical characteristics of outbreak-prone infections.
LO3: Awareness of pandemics P&M measures.
LO4: Build trust in vaccine safety and effectiveness to decrease hesitancy and disinformation.
LO5: Awareness on avoiding health system saturation.
The platform will boost citizens’ proactiveness in pandemics collaborative research. They will be able to provide data to the S4P platform and other pandemic research projects, which will be analyzed via AI algorithms, allowing the involved researchers to learn from citizens (e.g. symptomatology, horizontal and vertical spread of the disease/strains and behaviors) and featuring scientist roles (help trace/map risk factors or scenarios collecting data in real life, etc.).
A REST API will provide data collected from citizens (demographic, geographic, educational, medical - infectious disease, vaccination status, etc.) to be analyzed using AI algorithms in compliance with the GDPR.
Objetivo
Design gameplay to promote self-efficacy in learning about pandemics through direct lived experience and vicarious exposure to family and friend gameplay stories. Support virtual experimentation and self-assessment as main characteristics of game experiences favouring self-determination and motivation to learn. Design a reward system where the users will be able to gain and exchange “S4P tokens” to increase the participation and engagement of users with citizen science activities.
Plano de Trabalhos - Semestre 1
A1: Game Design to enhance pandemics related learning by exploring multiple and effective engagement strategies with target audiences;
A2: Rapid prototyping of audiovisual art and game programming, developing gameflow, scenarios, storylines and other game art elements;
A3: Draft Position Paper
Plano de Trabalhos - Semestre 2
A4: Implementation of data collection instruments for engagement telemetrics and in-game learning analytics;
A5: Playtesting and learning assessment through observations, interviews and gameplay logs;
A6: Writing Dissertation
Condições
Estagio com bolsa de investigação.
Observações
Co-orientação
Orientador
Licinio Gomes Roque
lir@dei.uc.pt 📩