Propostas atribuídas ano letico 2025/2026

DEI - FCTUC
Gerado a 2025-08-31 18:01:42 (Europe/Lisbon).
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Titulo Estágio

Procedural Content Generation in Games

Área Tecnológica

Jogos, HCI

Local do Estágio

DEI / CISUC

Enquadramento

Manual production of “3D Game
Art” is an
expensive task, justifiable when it requires special artistic
expressiveness or
distinctiveness. Yet, a significant part of game resources, usually
classified
as “game art”, could be generated from component models by applying
procedural
techniques. Typical examples are vegetation and terrain formations,
whose
geometry and animation can be based on fractal algorithms. Also,
parameterized
animation patterns can be used on models with similar geometry.

Objetivo

The
purpose of
this proposal is to map the space of possibilities in procedural game
content
generation, to identify opportunities and develop test cases based on
GPU
programming techniques.

Plano de Trabalhos - Semestre 1

A1. State of the art research - document identifying relevant SoA, publications and software review, for the study of the problem at hand
A2. Detailed proposal drafting - detailed characterization of the problem to be solved stating specific goals, assumptions and milestones for the rest of the project
A3. Initial Design - identifications of quality attributes, architectural drivers and initial design for the proposed solution, including interaction models and user interface draft

Plano de Trabalhos - Semestre 2

A4. Prototyping - implementation and testing of a working prototype
A5. Evaluation - definition of evaluation criteria and method, performance and analysis
A6. Statement of Learning - production of thesis with process report and reflection on knowledge production

Condições

O estágio será realizado em laboratório no DEI.
O estágio não é remunerado.
Proposta idêntica encontra-se a concurso para Bolsa de Iniciação à Investigação.

Orientador

Licinio Roque
lir@dei.uc.pt 📩