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DEI - FCTUC
Gerado a 2024-11-21 21:16:00 (Europe/Lisbon).
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Titulo Estágio

Semi-automatic adaptation of web-based games to mixed-reality

Local do Estágio

DEI

Enquadramento

Mixed reality is a blend of physical and digital worlds, unlocking natural and intuitive 3D human, computer, and environmental interactions” [1]. Mixed reality content is usually experienced by associating different virtual content with physical surfaces in a room, or simply by placing virtual content floating in a specific 3D position of a room.


Although it is possible to navigate web content through mixed-reality devices, this is accomplished by opening a floating browser window in which the content is then viewed as in a traditional browser window. This means that the web content does not take advantage of the potential for distributing different content elements through different surfaces. But what if the mixed-reality browser was able to take the webpage apart and distribute its elements in a more natural way, taking advantage of the 3D space around the user?


The purpose of this work is to take a step in this direction by investigating which annotations to the webpage elements would be necessary, what specific content would need to be specifically created, etc., to allow a mixed-reality system to transform a standard webpage into a mixed-reality webpage. To provide a more focused approach, we are aiming to transform web-based games instead of classical websites. Here, we assume a web-based game which combines both canvas (main game world) and standard HTML elements (e.g., for UI elements), although the concept might be applicable to fully canvas-based games.

Objetivo

Develop a proof-of-concept semi-automatic adaptation system for a web-based game. This should entail:

1. Proposing a general mixed-reality layout approach for web-based content, focused on games

2. Proposing an HTML annotation scheme that helps the mixed-reality system understand the meaning of the various web-based game elements

3. Implementing a system capable of inspecting the annotated HTML and generating a mixed-reality version of the web-based game

4. Reflect about the challenges, difficulties, and limitations of the approach

Plano de Trabalhos - Semestre 1

- Research about mixed-reality

- Research about mixed-reality content layout

- Study existing web-based games and choose one game format

- Propose a layout scheme for the game

- Write intermediate report

Plano de Trabalhos - Semestre 2

- Develop an annotation scheme for the HTML

- Implement the adaptation engine

- Perform user evaluation of the system

- Write final report

- Write scientific paper describing the system and results

Condições

Students will have access to mixed-reality equipment such as the Microsoft Hololens, Meta Quest, or Pico 4 headsets.

Observações

References

[1] https://learn.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality

Orientador

Jorge C. S. Cardoso / Licínio Roque
jorgecardoso@dei.uc.pt 📩