Propostas com alunos

DEI - FCTUC
Gerado a 2024-04-20 06:02:25 (Europe/Lisbon).
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Titulo Estágio

Automatic User Interface Generation for multi-user/multi-device (MPCS)

Áreas de especialidade

Sistemas de Informação

Engenharia de Software

Local do Estágio

DEI

Enquadramento

MPCS project main goal is to develop a cloud-based platform easily reachable through different platforms (mobile, tablet, or laptop), that allows the Game-Based Learning and performance evaluation of marine pollution control operations and coordination.

MPCS is a tool for Game-Based Learning (GBL) that allows:
Skills development of first-responder teams and management teams under complex multiplayer scenarios, based on a discrete event simulation methodology;
Exercising scenario-based approach that aims towards individual and collective experience and improvement of operational coordination in MPC scenarios;
Performance self-assessment by participants (executed versus expected/reference);
Development of Collective Competence using state of the art virtual environments;
Response Capacity Assessment of the actors involved in an incident-based scenario;
Marine pollution control training at three levels (incidents affecting a zone, port or small-scale, large incidents affecting different zones, regional/international escalations);

The creation of realistic simulation game scenarios with replayable potential is based on a systemic digital twin approach to modeling and simulation of real world phenomena (actors, organizational structures, environments, actions and resources, etc). A multiplayer architecture is defined and implemented, featuring generated UIs for multi-device interaction, and mixed-initiative editing of generated game scenarios.

The construction of meaning and performance assessment is facilitated with realistic simulations and VR interfaces for immersive explorations. By empowering participants with an adaptable perception-action paradigm, MPCS will enable continued and more efficient collective training and self-evaluation, when compared to real world week long physical exercises.

A digital twin, game editor, simulation model, UI generation, VR operations, and multiplayer server architecture will be featured in related internship proposals.

Objetivo

The goal of this internship is to define an automatic User Interface (UI) generation strategy that reduces the UI design effort. Given the number of different persons, equipment, material, elements, it would be useful to have an automatic UI generation approach so that the system has functioning UIs for all aspects. The UI generation strategy should allow for the customization of the most important interfaces so that these can be “crafted” manually.

Interfaces should be adapted to the specific platform (mobile, tablet, desktop). The interface specification should require minimum information. The UI will need to communicate with a server for synchronisation among users, but this is assumed to be provided. In this work, we intend to deal only with the UI generation.

The game definition, scenario editor, simulation model and multiplayer server architecture will be featured in related internship proposals.

Plano de Trabalhos - Semestre 1

- Get acquainted with the MPCS project
- Study automatic UI generation, UI models, UI description languages
- Propose a UI generation approach and develop a proof-of-concept
- Write intermediate report

Plano de Trabalhos - Semestre 2

- Implement the proposed UI generation strategy
- Assess the proposed UIs with user studies
- Write dissertation and scientific paper

Condições

The student will be integrated into the MPCS project team. A scholarship will be provided.

Orientador

Jorge Carlos dos Santos Cardoso / Licínio Roque
jorgecardoso@dei.uc.pt 📩